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Post by scoops on Sept 15, 2018 15:37:58 GMT
Just been announced that there will be a new pack of cars for rF2 Free of charge to download
McLaren M23 MP4/8 MP4/13
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Post by scoops on Sept 15, 2018 16:12:40 GMT
They are part of the McLaren Shadow Project which is this year’s Wirld’s Fastest Gamer.
Also announced the Nordschleife but that will be available at a later date.
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Post by Seven Smiles on Sept 15, 2018 17:29:48 GMT
I can't work out the business model behind rF2. Most people bought the game years ago but they're still putting out updates to it and giving away new content. Are they hoping to sell the game to new buyers who've been hanging back but are going to be enticed by the McLarens?
AC did it for a while but then said "Here's AC2" and it looks as if all work on AC has stopped, as I'd expect, perfectly reasonable. You paid for a game, got your fun out of it, now it's time to buy a new version.
I assume the 'Ring will be DLC, like Sebring.
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Post by scoops on Sept 15, 2018 19:51:42 GMT
The McLarens are for the Shadow project I expect so probably can’t charge for it? It’s even being put into the demo so people who haven’t bought the game can enter the competition. It does seem odd to give free content at this stage of development unless S397 are playing a long game?
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Post by Seven Smiles on Sept 15, 2018 20:15:40 GMT
Long game? Six and a half years so far, when do you reckon their end date is
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Post by scoops on Sept 16, 2018 0:52:28 GMT
ISI vs S397 different starting points and very much different ethos.
I do wonder what the next gen sims will be? What will be the defining criteria that makes the jump to differentiate from current batch of sims.
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Post by scoops on Sept 16, 2018 16:13:47 GMT
Today’s announcements
Still developing graphics engine that has been going on for 4 months and are currently 50% through development (graphics and graphical improvements) New lighting system (ambient lighting already implemented), so now working on new shaders They have made new car shaders on the new lighting models (physical base rendering) currently car shaders have been done but now need to work on road, car and other material shaders shaders on different layers now possible (so now metallic and two-tone paint possible as well as different materials being able to be reflected correctly) - up to 6 different materials can now be represented on the car body creating diversity and realism of car representations It's WIP and 3-4months away from being released Night lighting adjustments being implemented too - with the new material system cars won't look so flat & night 'reflectivity' being looked at No implementation of Nvidia's RTX at this stage of the products cycle Bluish tint from rF2 will be gone Rough reflections will be possible UI & Competition System in HTML creates a host of (online) features and opportunities for leagues, for e.g., allowing another player to step in and change your settings, and you head out and try it at your end (a team experience) Competition - there will be a match-making system. Scoring system. Different types of events. A system with a ladder of progression. Official races available every day. Will open it up for leagues. A new collision system is not being considered Overlays will be based on HTML and will arrive with the new UI (end of Q4 2018 - end of Q1 2019) Shadow improvements are possible with new techniques & are looking at improving Dynamic clouds can be tweaked to improve on what rf2, 'not a lot, but a bit better' Dynamic track temperature will be implemented but have to make sure all content is playable as many mods have been made with one temperature for the tyre in mind. Once real data is received (in a few months) from wet racing from one of the teams, wet grip will be adjusted. Zandvoort will be released this week with all layouts, night lighting, rain effects - so a 1.0 release Live weather will be implemented
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Post by Si on Sept 18, 2018 7:39:48 GMT
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