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Post by scoops on Apr 23, 2020 7:50:56 GMT
Is the Summer Seasoms thread has gone off topi. I thought it best to creat a separate thread.
I ran a Caterham 620R race last night sadly against the AI that aren’t perfect but good enough for a bit of fun and a challenge. Grinning from cheek to cheek while I was racing. Unsurprisingly these can be driven on the throttle which is right up Andrew’s street 👍🏻
God they are quick!
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Post by cageyh on Apr 23, 2020 18:40:23 GMT
AI not perfect? I have not finished a race yet without being punted off by the AI, probably because I am slower from lap 2 on.
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Post by scoops on Apr 23, 2020 19:25:24 GMT
I’ll check my AI settings as they haven’t punted me off. They are incredibly slow into the first few corners until about the end of the first lap. Fortunately we don’t race the AI often.
Next update is this weekend so will be some changes might be in AI?
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Post by scoops on Apr 23, 2020 19:30:12 GMT
Opponent skill 36 Opponent aggression 45
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Post by cageyh on Apr 23, 2020 20:07:08 GMT
I think I am at 70, 50.
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Post by scoops on Apr 23, 2020 20:15:41 GMT
If I race the AI I sit behind for a lap until they sort themselves out and then race them.
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Post by jif on Apr 23, 2020 20:17:03 GMT
I'm at 70 and 50 and I'm well off the pace (like 4 sec!) around Brands Indy
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Post by scoops on Apr 23, 2020 20:17:56 GMT
How is it working for you now?
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Post by jif on Apr 23, 2020 20:23:22 GMT
It's okay. It doesn't seem to matter what I set the graphics at (except ultra) the GPU and CPU run hot and the clarity isn't great in VR, but I think I could race.
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Post by scoops on Apr 23, 2020 20:31:42 GMT
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Post by scoops on Apr 25, 2020 9:31:05 GMT
Updated over night to 0.84
Some FFB changes change log below
BRAKES for all cars, including optimum temp ranges, wear, fade & failure properties have all been thoroughly revised according to the brake materials and specs of each car. These will address the brake failure issues from v0.8.3.2 and should hopefully provide more realistic wear and more "feel" on some cars.
CUSTOM DATE option has been temporarily removed from session options, now sessions will always run on default date for that track - with that we have also addressed the bug that would cause a new track selection to retain the default date of the previous track, which could be particularly problematic when for example the user switched from a Brazilian track with a December Summer default date to an European track, leading the latter to load with winter weather and temperatures with fairly big impact on physics that the user wouldn´t have an obvious visual cue for. Next step will be to add a custom season option along with seasonal foliage (which besided the added visual variety will provide the visual cue for different temperatures). Option to customize date may be added at a later stage once we have more systems feeding correctly from such a specific setting.
FORCE FEEDBACK: we have included an additional "NEW DEFAULT" profile featuring several Force Feedback developments, as an option to the "OLD DEFAULT" profile in the FFB UI - those with existing game settings will remain with "OLD" until they opt to switch to "NEW" . As the Gain, Low Force Boost and FX sliders work quite differently in the "NEW" profile, we want to give people the chance to opt into the new once they have understood how the Sliders may need to be adjusted.
Main differences with "NEW DEFAULT" relate to the Low force Boost slider. and how it interacts with the Gain slider.
In AMS2 "OLD DEFAULT" profile, Gain slider was a confusing device as overall output FFB path was setup badly, with Low Force Boost applied after Gain slider - this was problematic as essentially then you have as many combinations of what happens with signal as there are settings on Gain slider, leading to big inconsistencies (this explains some of the difficulties users had finding a good all-around FFB setting that worked well with all cars, specially on more powerful wheels).
With the "NEW DEFAULT" profile, Low Force Boost is applied before Gain slider, leading to more consistent behavior - it is now factored in the same order as AMS1.
Sample of differences in LFB curve with OLD vs NEW profile: picturemessage_m4nfkpg1.o1l (2).png picturemessage_n1fmquwg.fir (2).png
In the next build we will be adding further functions, including an updated tyre scrub formula & a minimum force configuration. Future builds will see a custom FFB multiplier per car so that users can fine tune each car to their preference. Once these and some other minor adjustments are completed, we believe AMS2 FFB will be ready for v1.0 release and by then "old" default profile will have been completely phased out.
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Post by scoops on Apr 26, 2020 10:01:27 GMT
I didn’t know what the ARC Camaro was? I was thinking a large heavy V8 affair but I couldn’t have been further from the truth. They are a silhouette series lightweight bike engined.
These look ideal for a series of close racing.
This makes me remember the early days round this place in the Sevens 👍🏻
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Post by cageyh on Apr 26, 2020 12:16:35 GMT
A great track. We should see if a good version is available on rF2.
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Post by Seven Smiles on Apr 26, 2020 12:34:12 GMT
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Post by cageyh on Apr 26, 2020 13:37:17 GMT
Yes, that is the one.
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